bot-evolution-simulation

This program is a terrarium of little bots who undergo ruthless evolution in a 2D world with it's own rules.
Log | Files | Refs | README | LICENSE

commit 15a2b9d8cc73f5e35394d594dd67e66c13b2f416
Author: anon <anon@user.com>
Date:   Wed, 17 Dec 2025 12:13:17 +0000

Initial commit

Diffstat:
ALICENSE | 674+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
AREADME.md | 67+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Abibl.pixi | 112+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Abots.pixi | 28++++++++++++++++++++++++++++
Afield.pixi | 144+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Agene.pixi | 96+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Amain.pixi | 430+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Apix/cell-bot.png | 0
Apix/cell-dead-bot.png | 0
Apix/cell-empty.png | 0
Apix/cell-food.png | 0
Apix/cell-water.png | 0
Apix/example-simulation.gif | 0
13 files changed, 1551 insertions(+), 0 deletions(-)

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Of course, your program's commands +might be different; for a GUI interface, you would use an "about box". + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU GPL, see +<https://www.gnu.org/licenses/>. + + The GNU General Public License does not permit incorporating your program +into proprietary programs. If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +<https://www.gnu.org/licenses/why-not-lgpl.html>. diff --git a/README.md b/README.md @@ -0,0 +1,67 @@ +# Bot Evolution Simulation + +![Simulation Example](./pix/example-simulation.gif) + +This program is a terrarium of little bots who undergo ruthless evolution in a 2D world with it's own rules. + +## Usage + +The code is written in [Pixilang](https://www.warmplace.ru/soft/pixilang/) and could either be ran through a graphical program, or a command line. +Thus, execute ```main.pixi``` file. +Read more regarding the language in it's [documentation](https://www.warmplace.ru/soft/pixilang/manual.php). + +## Explanations + +The behavior of the world and bots could easily be changed though modifying the values of constant variables in ```main.pixi``` file. + +At first, the map is randomly filled with the following colored **cells**: + +![empty cell](./pix/cell-empty.png) - an empty cell + +![bot cell](./pix/cell-bot.png) - an 'alive' bot + +![food cell](./pix/cell-food.png) - a 'food' cell + +![water cell](./pix/cell-water.png) - a 'water' cell + +Every **bot** is then gets assigned the variables of **hunger** and **thirst**. +While both of those variables values are *greater than 0* - the bot is 'alive'. +A **bot** 'dies' when either **hunger** and/or **thirst** value gets *equal or less than 0*. +A 'dead' **bot** changes color and acts like an *empty cell*: + +![dead bot](./pix/cell-dead-bot.png) - a 'dead' bot + +Each **bot's** values of **hunger** and **thirst** change when completing commands from it's **genome**. +**Genome** here is an array of random numbers from 0 to 15, representing one of 16 possible commands. + +Commands with numbers 0-7 are for *displacement*: + +``` +0 1 2 +3 . 4 +5 6 7 +``` + +For example, command *5* would mean for a **bot** to move to the **cell** which is diagonally to the lower-left (one cell down and one cell left). + +Commands with numbers 8-15 are for *consumption*: + +``` +8 9 10 +11 . 12 +13 14 15 +``` + +For example, command *12* would mean for a **bot** to eat or drink (depending on whether it is food or water) from the **cell** to it's right. + +Completion of one command decreases the values of **hunger** and **thirst** by 1. +However, **bot** can increase these values by successfully completing *consumption* command on a *food* or *water* **cell**, thus, keeping it alive for longer. + +**Bots** wait in queue to execute commands based on their **genome** and they can only execute 1 command when it is their turn. +This queue is looped until more than half of all **bots** on the map 'die'. +To restore the population - the 'dead' **bots** are randomly re-spawned near still 'alive' ones. +The 'children' **bots** which were just re-spawned are assigned the same **genome** as the 'parent' **bot** nearby which they appeared, with a slight chance of *mutation*. +*Mutation* has a chance to change 1 or more commands within 'child' **bot's** **genome** causing it to behave a differently that it's 'parent'. + +After that a new 'generation' of bots stands in a queue to execute one of their **genome** command, tying to outperform their parents. + diff --git a/bibl.pixi b/bibl.pixi @@ -0,0 +1,112 @@ +// ========== +// Draw a grid within a given box +// ---------- +// IN: +// * INT(gs) - cell size +// * INT(x) - box x +// * INT(y) - box y +// * INT(w) - box width +// * INT(h) - box height +// * PIXEL(col) - box color +// ---------- +// ========== +fn grid($gs, $x, $y, $w, $h, $col) { + // draw vert stripes + $i = 0 + while $i <= ($w / $gs - 2) { + $i = $i + 1 + $indent = $gs * $i + + line($x + $indent, $y, $x + $indent, $h - abs($y) - 1, $col) + } + + // draw horiz stripes + $i = 0 + while $i <= ($h / $gs - 2) { + $i = $i + 1 + $indent = $gs * $i + + line($x, $y + $indent, $w - abs($x) - 1, $y + $indent, $col) + } +} + + +// ========== +// Direct conversion of INT to STR +// ---------- +// IN: +// * INT(num) +// ---------- +// OUT: +// * STR(num) +// ========== +fn n2s($num) { + $str="" + sprintf($str, "%d", $num) + + ret($str) +} + + +// ========== +// Refresh & print function +// ---------- +// IN: +// * STR(str) - string to print +// * INT(x) - x coordinate +// * INT(y) - y coordinate +// * PIXEL(f_col) - string color +// * PIXEL(b_col) - background color +// ---------- +// ========== +fn rprint($str, $x, $y, $f_col, $b_col) { + $x_size = get_text_xsize($str) + 10 + $y_size = get_text_ysize($str) + 5 + + $x_coord = $x - ($x_size / 2) + $y_coord = $y - ($y_size / 2) + + // color previously printed string + fbox($x_coord, $y_coord, $x_size, $y_size, $b_col) + // print string + print($str, $x, $y, $f_col) +} + + +// ========== +// Get pixel's color at given coordinates +// ---------- +// IN: +// * INT(x) - pixel x +// * INT(y) - pixel y +// ---------- +// OUT: +// * PIXEL(col) +// ========== +fn get_pixel_color($x, $y) { + // get screen dimensions + $w = WINDOW_XSIZE + $h = WINDOW_YSIZE + + $r = new($w, $h, INT16) + $g = new($w, $h, INT16) + $b = new($w, $h, INT16) + // split the screen on RED GREEN and BLUE + // and get an array 1D array of color values + split_rgb(0, get_screen(), $r, $g, $b) + + // convert coordinates to the array index + $from_above = (($h / 2) - abs($y) + 1) * $w + $from_right = ($w / 2) - $x + $index = $from_above - $from_right + + // join RED GREEN and BLUE values + $color = get_color($r[$index], $g[$index], $b[$index]) + + // remove arrays from the memory + remove($r) + remove($g) + remove($b) + + ret($color) +} diff --git a/bots.pixi b/bots.pixi @@ -0,0 +1,28 @@ +fn bot_life_status($bot) { + // if bot died of hunger or dehydration + if (BOTS[$bot].energy == 0) || (BOTS[$bot].thirst == 0) { + // pronounce bot deceased + BOTS[$bot].is_alive = 0 + + // change cell type to empty (0) + CELLS[BOTS[$bot].cell].type = 0 + + // erase bot from it's current position + fbox(BOTS[$bot].x_coord, BOTS[$bot].y_coord, CELL_SIZE - 1, CELL_SIZE - 1, COL_BOT_DEAD) + //print("X", BOTS[$bot].x_coord + (CELL_SIZE / 2), BOTS[$bot].y_coord + (CELL_SIZE / 2), BLACK) + } +} + +fn num_bots_alive() { + $count = 0 + $i = 0 + while ($i < BOTS_QTY) { + if (BOTS[$i].is_alive == 1) { + $count = $count + 1 + } + + $i = $i + 1 + } + + ret($count) +} diff --git a/field.pixi b/field.pixi @@ -0,0 +1,144 @@ +fn get_cell_ul_diag($i) { + /* + x * * + * o * + * * * + */ + $cell = $i - (COLUMNS + 1) + + // if index exceeds array size + if ($i % COLUMNS == 0) { + $cell = $i - 1 + } + + if ($cell < 0) { + $cell = (COLUMNS * ROWS) + $cell + } + + ret($cell) +} + +fn get_cell_above($i) { + /* + * x * + * o * + * * * + */ + $cell = $i - COLUMNS + + // if index exceeds array size + if ($cell < 0) { + $cell = (COLUMNS * ROWS) + $cell + } + + ret($cell) +} + +fn get_cell_ur_diag($i) { + /* + * * x + * o * + * * * + */ + $cell = $i - (COLUMNS - 1) + + // if index exceeds array size + if (($i + 1) % COLUMNS == 0) { + $cell = $i - (COLUMNS * 2 - 1) + } + + if ($cell < 0) { + $cell = (COLUMNS * ROWS) + $cell + } + + ret($cell) +} + +fn get_cell_left($i) { + /* + * * * + x o * + * * * + */ + $cell = $i - 1 + + // if index exceeds array size + if ($i % COLUMNS == 0) { + $cell = $i + (COLUMNS - 1) + } + + ret($cell) +} + + +fn get_cell_right($i) { + /* + * * * + * o x + * * * + */ + $cell = $i + 1 + + // if index exceeds array size + if (($i + 1) % COLUMNS == 0) { + $cell = $i - (COLUMNS - 1) + } + + ret($cell) +} + +fn get_cell_dl_diag($i) { + /* + * * * + * o * + x * * + */ + $cell= $i + (COLUMNS - 1) + + // if index exceeds array size + if ($i % COLUMNS == 0) { + $cell = $i + (COLUMNS * 2 - 1) + } + + if ($cell > COLUMNS * ROWS - 1) { + $cell = $cell - (COLUMNS * ROWS) + } + + ret($cell) +} + +fn get_cell_below($i) { + /* + * * * + * o * + * x * + */ + $cell = $i + COLUMNS + + // if index exceeds array size + if ($cell >= (COLUMNS * ROWS)) { + $cell = $cell - (COLUMNS * ROWS) + } + + ret($cell) +} + +fn get_cell_dr_diag($i) { + /* + * * * + * o * + * * x + */ + $cell = $i + (COLUMNS + 1) + + // if index exceeds array size + if (($i + 1) % COLUMNS == 0) { + $cell = $i + 1 + } + + if ($cell > COLUMNS * ROWS - 1) { + $cell = $cell - (COLUMNS * ROWS) + } + + ret($cell) +} diff --git a/gene.pixi b/gene.pixi @@ -0,0 +1,96 @@ +fn execute_gene($bot, $gene) { + // go UP-LEFT DIAGONAL + if (BOTS[$bot].genome[$gene] == 0) || (BOTS[$bot].genome[$gene] == 8) { + // get the next cell + $next = get_cell_ul_diag(BOTS[$bot].cell) + } + + // go UP + if (BOTS[$bot].genome[$gene] == 1) || (BOTS[$bot].genome[$gene] == 9) { + // get the next cell + $next = get_cell_above(BOTS[$bot].cell) + } + + // go UP-RIGHT DIAGONAL + if (BOTS[$bot].genome[$gene] == 2) || (BOTS[$bot].genome[$gene] == 10) { + // get the next cell + $next = get_cell_ur_diag(BOTS[$bot].cell) + } + + // go LEFT + if (BOTS[$bot].genome[$gene] == 3) || (BOTS[$bot].genome[$gene] == 11) { + // get the next cell + $next = get_cell_left(BOTS[$bot].cell) + } + + // go RIGHT + if (BOTS[$bot].genome[$gene] == 4) || (BOTS[$bot].genome[$gene] == 12) { + // get the next cell + $next = get_cell_right(BOTS[$bot].cell) + } + + // go DOWN-LEFT DIAGONAL + if (BOTS[$bot].genome[$gene] == 5) || (BOTS[$bot].genome[$gene] == 13) { + // get the next cell + $next = get_cell_dl_diag(BOTS[$bot].cell) + } + + // go DOWN + if (BOTS[$bot].genome[$gene] == 6) || (BOTS[$bot].genome[$gene] == 14) { + // get the next cell + $next = get_cell_below(BOTS[$bot].cell) + } + + // go DOWN-RIGHT DIAGONAL + if (BOTS[$bot].genome[$gene] == 7) || (BOTS[$bot].genome[$gene] == 15) { + // get the next cell + $next = get_cell_dr_diag(BOTS[$bot].cell) + } + + // move gene + if (BOTS[$bot].genome[$gene] >= 0) && (BOTS[$bot].genome[$gene] <= 7) { + // if the next cell is empty + if (CELLS[$next].type == 0) { + // erase bot from it's current position + fbox(BOTS[$bot].x_coord, BOTS[$bot].y_coord, CELL_SIZE - 1, CELL_SIZE - 1, COL_FIELD) + + // update previous cell's type to empty (0) + CELLS[BOTS[$bot].cell].type = 0 + + // update bot's coordinates and cell + BOTS[$bot].x_coord = CELLS[$next].x_coord + BOTS[$bot].y_coord = CELLS[$next].y_coord + BOTS[$bot].cell = $next + + // update next cell's type to bot (1) + CELLS[$next].type = 1 + } + } + + // eat/drink gene + if (BOTS[$bot].genome[$gene] >= 8) && (BOTS[$bot].genome[$gene] <= 15) { + // if the next cell is food + if (CELLS[$next].type == 2) { + // bot gets quenches it's hunger + BOTS[$bot].energy = BOTS[$bot].energy + 8 + } + + // if the next cell is water + if (CELLS[$next].type == 3) { + // bot gets quenches it's thirst + BOTS[$bot].thirst = BOTS[$bot].thirst + 4 + } + } + + // bot gets hungry + BOTS[$bot].energy = BOTS[$bot].energy - 1 + // bot gets thirsty + BOTS[$bot].thirst = BOTS[$bot].thirst - 1 + + // update life indicator + //$indic = (BOTS[$bot].energy + BOTS[$bot].thirst) / 2 + + // redraw the bot + fbox(BOTS[$bot].x_coord, BOTS[$bot].y_coord, CELL_SIZE - 1, CELL_SIZE - 1, COL_BOT_ALIVE) + //print(n2s($indic), BOTS[$bot].x_coord + (CELL_SIZE / 2), BOTS[$bot].y_coord + (CELL_SIZE / 2), WHITE) +} diff --git a/main.pixi b/main.pixi @@ -0,0 +1,430 @@ +include "bibl.pixi" +include "field.pixi" +include "gene.pixi" +include "bots.pixi" + + +// initialize the environment +rand_seed(get_seconds()) +set_pixel_size(1) + +// ========================= + +// initial (also max) active bots quantity +BOTS_QTY = 64 + +// grid size +CELL_SIZE = 13 + +// field size +WINDOW_W = WINDOW_XSIZE - 350 +WINDOW_H = WINDOW_YSIZE - 50 +FIELD_W = WINDOW_W - (WINDOW_W % CELL_SIZE) +FIELD_H = WINDOW_H - (WINDOW_H % CELL_SIZE) + +//% probability of mutation at every generation +BOTS_MUT = 7 + +// initial bot characteristics +BOTS_ENERGY = BOTS_QTY / 2 +BOTS_THIRST = BOTS_QTY / 3 + +// number of different genes actions +BOTS_GENE_NUM = 16 +/* List genome actions: + - move ~ 8 + - eat/drink ~ 8 +*/ +// number of genes in bot's genome +BOTS_GENOME_SIZE = 32 + +// food and water generation settings +WATER_SIZE = 2.3 +FOOD_FREQ = BOTS_QTY * 3 + +// colors +COL_BG = #343434 +COL_FIELD = #E3DAC9 +COL_GRID = #F0EAD6 + +COL_BOT_ALIVE = #4F7942 +COL_BOT_DEAD= #C0C0C0 +COL_FOOD = #EE204E +COL_WATER = #545AA7 + +// ========================= + +// field X position +FIELD_X = FIELD_W / -2 +// field Y position +FIELD_Y = FIELD_H / -2 +// number of horizontally places cells +COLUMNS = FIELD_W / CELL_SIZE +// number of vertically places cells +ROWS = FIELD_H / CELL_SIZE + +// array of grid cells and their properties +CELLS = new(COLUMNS * ROWS, INT) +/* List of cell properties: + - x_coord + - y_coord + - type: 0 - empty + 1 - bot + 2 - food + 3 - water +*/ + +// array of bots and their properties +BOTS = new(BOTS_QTY, INT) +/* List of cell properties: + - x_coord + - y_coord + - cell + - energy + - thirst + - is_alive + - genome +*/ + +// ========================= + +// draw the background +clear(COL_BG) +// draw the field +fbox(FIELD_X, FIELD_Y, FIELD_W, FIELD_H, COL_FIELD) +// draw the grid +grid(CELL_SIZE, FIELD_X, FIELD_Y, FIELD_W, FIELD_H, COL_GRID) +box(FIELD_X, FIELD_Y, FIELD_W, FIELD_H, COL_GRID) + +// ========================= + +// itemize cells and set values to the default properties +i = 0 +x = FIELD_X +y = FIELD_Y +while (i < COLUMNS * ROWS) { + // create array of properties + CELLS[i] = new() + + // set cell's properties + CELLS[i].x_coord = x + 1 + CELLS[i].y_coord = y + 1 + // set cell's type to empty (0) + CELLS[i].type = 0 + + x = x + CELL_SIZE + + // if the right edge is reached + if (x >= FIELD_X * -1) { + x = FIELD_X + y = y + CELL_SIZE + } + + i = i + 1 +} + +// draw water cells on the map +i = 0 +while (i < COLUMNS * ROWS) { + rand_num = rand() % (COLUMNS * ROWS) + chance_num = 30 + bonus_num = 0 + + // if the cell above is water + // increase chances of the current cell becoming a water + if (CELLS[get_cell_above(i)].type == 3) { + bonus_num = COLUMNS * ROWS / WATER_SIZE + } + + // if the cell on the left is water + // increase chances of the current cell becoming a water + if (CELLS[get_cell_left(i)].type == 3) { + bonus_num = COLUMNS * ROWS / WATER_SIZE + } + + // if the cell above and on the left are both water + // make a 100% change of this cell becoming a water + // (to prevent generation of 'islands') + if (CELLS[get_cell_above(i)].type == 3) && + (CELLS[get_cell_left(i)].type == 3) { + bonus_num = COLUMNS * ROWS + } + + if (rand_num <= chance_num + bonus_num) { + fbox(CELLS[i].x_coord, CELLS[i].y_coord, CELL_SIZE - 1, CELL_SIZE - 1, COL_WATER) + effector(EFF_SPREAD_UP, 10, COL_WATER, CELLS[i].x_coord, CELLS[i].y_coord, CELL_SIZE - 1, CELL_SIZE - 1) + effector(EFF_SPREAD_DOWN, 10, COL_WATER, CELLS[i].x_coord, CELLS[i].y_coord, CELL_SIZE - 1, CELL_SIZE - 1) + effector(EFF_SPREAD_LEFT, 10, COL_WATER, CELLS[i].x_coord, CELLS[i].y_coord, CELL_SIZE - 1, CELL_SIZE - 1) + effector(EFF_SPREAD_RIGHT, 10, COL_WATER, CELLS[i].x_coord, CELLS[i].y_coord, CELL_SIZE - 1, CELL_SIZE - 1) + + // set cell's type to water (3) + CELLS[i].type = 3 + } + + i = i + 1 +} + +// draw food cells on the map +i = 0 +while (i < COLUMNS * ROWS) { + rand_num = rand() % (COLUMNS * ROWS) + + if (rand_num <= FOOD_FREQ) && (CELLS[i].type == 0) { + fbox(CELLS[i].x_coord, CELLS[i].y_coord, CELL_SIZE - 1, CELL_SIZE - 1, COL_FOOD) + + // set cell's type to food (2) + CELLS[i].type = 2 + } + + i = i + 1 +} + +// generate initial bots and draw them on the map +count = 0 +while (count != BOTS_QTY) { + rand_num = rand() % (COLUMNS * ROWS) + + // if selected cell is empty + if (CELLS[rand_num].type == 0) { + // create array of properties + BOTS[count] = new() + + // set bot's properties + BOTS[count].x_coord = CELLS[rand_num].x_coord + BOTS[count].y_coord = CELLS[rand_num].y_coord + BOTS[count].cell = rand_num + BOTS[count].energy = BOTS_ENERGY + BOTS[count].thirst = BOTS_THIRST + BOTS[count].is_alive = 1 + + // create bot's genome + BOTS[count].genome = new(BOTS_GENOME_SIZE, INT) + + // fillin bot's genome with random genes (later actions) + gene = 0 + while (gene < BOTS_GENOME_SIZE) { + BOTS[count].genome[gene] = rand() % BOTS_GENE_NUM + + gene = gene + 1 + } + + // set cell's type to bot (1) + CELLS[rand_num].type = 1 + + // life indicator + //indic = (BOTS[count].energy + BOTS[count].thirst) / 2 + + fbox(BOTS[count].x_coord, BOTS[count].y_coord, CELL_SIZE - 1, CELL_SIZE - 1, COL_BOT_ALIVE) + //print(n2s(indic), BOTS[count].x_coord + (CELL_SIZE / 2), BOTS[count].y_coord + (CELL_SIZE / 2), WHITE) + + count = count + 1 + } + + else { + continue + } +} + +// ========================= + +// current generation of bots +generation = 0 +// expected lifetime of bots +lifetime = (BOTS_ENERGY + BOTS_THIRST) / 2 + +print("Generation:", (FIELD_W / 2) + 60, -50, WHITE) +rprint(n2s(generation), (FIELD_W / 2) + 130, -50, RED, COL_BG) + +print("Lifetime:", (FIELD_W / 2) + 60, 50, WHITE) +rprint(n2s(lifetime), (FIELD_W / 2) + 130, 50, RED, COL_BG) + +// start the main loop +main: + +// number of steps before generation change +steps = 0 +// current bot's genome +bot = 0 +// current bot's gene +gene = 0 +while 1 { + // if more than half of bots are alive + if (num_bots_alive() > (BOTS_QTY / 2)) { + + // if selected bot is alive + if (BOTS[bot].is_alive == 1) { + // perform an action that corresponds to + // the current gene + execute_gene(bot, gene) + + // update bot's life status + bot_life_status(bot) + } + + // switch controls to the next bot + bot = bot + 1 + + // reset the bot counter + if (bot == BOTS_QTY) { + bot = 0 + gene = gene + 1 + + steps = steps + 1 + + // reset the gene counter + if (gene == BOTS_GENOME_SIZE) { + gene = 0 + + } + } + + while get_event() { + if EVT[EVT_TYPE] == EVT_QUIT { + halt + } + } + + frame() + } + + else { + // new generation + generation = generation + 1 + lifetime = steps + + rprint(n2s(generation), (FIELD_W / 2) + 130, -50, RED, COL_BG) + rprint(n2s(lifetime), (FIELD_W / 2) + 130, 50, RED, COL_BG) + + goto next + } +} + +// copy genome of all alive bots +// (with a certain prob. of mutation) +// and 'program' new generation of bots. +next: + + i = 0 + while (i < BOTS_QTY) { + // if bot is deceased + if (BOTS[i].is_alive == 0) { + // choose a random alive bot + while 1 { + // generate random bot ID + parent_bot = rand() % BOTS_QTY + + if (BOTS[parent_bot].is_alive == 1) { + break + } + } + + // select position of the child bot + child_bot = get_child_cell(parent_bot) + + // set bot's properties + BOTS[i].x_coord = CELLS[child_bot].x_coord + BOTS[i].y_coord = CELLS[child_bot].y_coord + BOTS[i].cell = child_bot + BOTS[i].energy = BOTS_ENERGY + BOTS[i].thirst = BOTS_THIRST + BOTS[i].is_alive = 1 + + // copy alive bot's genome + gene = 0 + while (gene < BOTS_GENOME_SIZE) { + // chance of gene's mutation + rand_mut = rand() % 100 + + // gene mutates + if (rand_mut < BOTS_MUT) { + BOTS[i].genome[gene] = rand() % BOTS_GENE_NUM + } + + // gene stays the same + else { + BOTS[i].genome[gene] = BOTS[parent_bot].genome[gene] + } + + gene = gene + 1 + } + + // set cell's type to bot (1) + CELLS[child_bot].type = 1 + + // life indicator + //indic = (BOTS[i].energy + BOTS[i].thirst) / 2 + + fbox(BOTS[i].x_coord, BOTS[i].y_coord, CELL_SIZE - 1, CELL_SIZE - 1, COL_BOT_ALIVE) + //print(n2s(indic), BOTS[i].x_coord + (CELL_SIZE / 2), BOTS[i].y_coord + (CELL_SIZE / 2), WHITE) + } + // if bot is alive + else { + if (BOTS[i].energy < BOTS_ENERGY) && (BOTS[i].thirst < BOTS_THIRST) { + BOTS[i].energy = BOTS_ENERGY + BOTS[i].thirst = BOTS_THIRST + } + + // life indicator + //indic = (BOTS[i].energy + BOTS[i].thirst) / 2 + + fbox(BOTS[i].x_coord, BOTS[i].y_coord, CELL_SIZE - 1, CELL_SIZE - 1, COL_BOT_ALIVE) + //print(n2s(indic), BOTS[i].x_coord + (CELL_SIZE / 2), BOTS[i].y_coord + (CELL_SIZE / 2), WHITE) + } + + i = i + 1 + } + + goto main + +// ========================= + +fn get_child_cell($bot) { + $cell = BOTS[$bot].cell + + mov: + // random movement from parent's position + $rand_mov = rand() % 8 + + if ($rand_mov == 0) { + $cell = get_cell_ul_diag($cell) + } + + if ($rand_mov == 1) { + $cell = get_cell_above($cell) + } + + if ($rand_mov == 2) { + $cell = get_cell_ur_diag($cell) + } + + if ($rand_mov == 3) { + $cell = get_cell_left($cell) + } + + if ($rand_mov == 4) { + $cell = get_cell_right($cell) + } + + if ($rand_mov == 5) { + $cell = get_cell_dl_diag($cell) + } + + if ($rand_mov == 6) { + $cell = get_cell_below($cell) + } + + if ($rand_mov == 7) { + $cell = get_cell_dr_diag($cell) + } + + // if selected cell in empty + if (CELLS[$cell].type == 0) { + ret($cell) + } + + // repeat the process + else { + goto mov + } + +} diff --git a/pix/cell-bot.png b/pix/cell-bot.png Binary files differ. diff --git a/pix/cell-dead-bot.png b/pix/cell-dead-bot.png Binary files differ. diff --git a/pix/cell-empty.png b/pix/cell-empty.png Binary files differ. diff --git a/pix/cell-food.png b/pix/cell-food.png Binary files differ. diff --git a/pix/cell-water.png b/pix/cell-water.png Binary files differ. diff --git a/pix/example-simulation.gif b/pix/example-simulation.gif Binary files differ.